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Loots

Warning

Loots is not under the scratch_card YML entry, but it's on its own level, separated from the card info.

Dropping cards from blocks, mobs and fishing

Loots can be used to specify when to drop a card. You can decide to create different loot types:
  • blocks
  • mobs
  • fishing
For example this is the loots category of a .yml file I created.
loots:
blocks:
nether_quartz_ore:
type: NETHER_QUARTZ_ORE
drop_only_first: true
items:
defusing_bomb:
item: defusing_bomb
min_amount: 1
max_amount: 2
chance: 10
homework:
item: homework
min_amount: 1
max_amount: 2
chance: 15
ruby_ore:
type: itemsadder:ruby_ore
items:
clean_it:
item: clean_it
min_amount: 1
max_amount: 2
chance: 100
This example has two loots in blocks category.
The first one is a loot from a vanilla block. As you imagine it will drop a defusing_bomb card or a homework card when the player breaks a NETHER_QUARTZ_ORE. These drops are decided by the plugin based on chance you set.
The second one is an ItemsAdder custom block and is called ruby_ore (you can call them as you prefer), this will drop a clean_it card when you break a custom block of type itemsadder:ruby_ore with a minimum amount of 1 and maximum amount of 2 with 100% chance.
Special property: drop_only_first This allows you to stop the plugin from dropping each of the items that succeed into extracting a correct chance to be dropped. WARNING: this would make your items harder to be dropped.

Ignore fortune enchant

You can make a loot ignore fortune enchant by adding the ignore_fortune property.
loots:
blocks:
nether_quartz_ore:
type: NETHER_QUARTZ_ORE
drop_only_first: true
items:
defusing_bomb:
item: defusing_bomb
min_amount: 1
max_amount: 2
chance: 10
ignore_fortune: true # <----- here

Other types of loots

As I said before there are other types of loots: mobs and fishing. These are some examples:

Fishing

loots:
fishing:
loot_blue_parrotfish:
items:
defusing_bomb:
item: defusing_bomb
min_amount: 1
max_amount: 2
chance: 10
loot_green_sunfish:
items:
defusing_bomb:
item: defusing_bomb
min_amount: 1
max_amount: 2
chance: 10
loot_goldfish:
items:
defusing_bomb:
item: defusing_bomb
min_amount: 1
max_amount: 2
chance: 10

Mobs

loots:
mobs:
villager:
type: VILLAGER
nbt:
profession:
path: VillagerData.profession
value: minecraft:farmer
type: string
items:
defusing_bomb:
item: defusing_bomb
min_amount: 1
max_amount: 2
chance: 10
ender_dragon:
type: ENDER_DRAGON
items:
defusing_bomb:
item: defusing_bomb
min_amount: 1
max_amount: 2
chance: 10

Custom mobs loots

In order to let ItemsAdder drop an item based on when you kill a custom mob (created with ItemsAdder) you have to use the metadata attribute. Example:
loots:
mobs:
soul:
type: HUSK
metadata:
ItemsAdderMob:
name: "ItemsAdderMob"
value: "creaturesplus:soul"
type: "string"
items:
defusing_bomb:
item: defusing_bomb
min_amount: 1
max_amount: 2
chance: 10
As you can see I set ItemsAdderMob attribute and specified my custom mob namespace:id (in this example I used the creaturesplus:soul mob)

Villager professions

(and any other NBT attribute you want to match)

loots:
mobs:
villager:
type: VILLAGER
nbt:
profession:
path: VillagerData.profession
value: minecraft:farmer
type: string
items:
defusing_bomb:
item: defusing_bomb
min_amount: 1
max_amount: 2
chance: 10
As you can see I set profession attribute and specified the NBT attribute path, which in this case is VillagerData.profession. Then I set value to minecraft:farmer, this tells ItemsAdder to match only villagers with attribute VillagerData.profession set to minecraft:farmer.
The type attribute of nbt and metadata are really important, don't forget them or matches could not occur.

Drop based on spawner entity

(and any other NBT attribute you want to match)

loots:
blocks:
change_me:
enabled: true
type: SPAWNER
nbt:
spawner_type:
path: SpawnData.id
value: minecraft:zombie
type: string
items:
defusing_bomb:
item: defusing_bomb
min_amount: 1
max_amount: 2
chance: 10